real world

First Creepy Stalker Pics Of New Lara Croft

The new Lara's certainly generated a lot of attention of late. So is it surprising to see people taking pervy, creepy photos of her through their hotel room's spyhole? Nope. Not in the least. And why would it be? Sure, the act captured - of her entering her hotel room - is totally innocent, but who knows what she got up to when that door closed? You don't.

read more »

7:30 PM on Thu Aug 28 2008
by Luke Plunkett

30 comments


playstation 3

Afrika In Your Japanese Hotel

PS3 title Afrika is launching this week in Japan. And to help promote the game, the Excel Hotel Tokyu in Haneda is running a special Afrika themed campaign priced at ¥19,000 (for one person) or ¥15,000 (for two — each must pay) a night. Participating rooms will be outfitted with a projector screen and hi-def projector that displays images from the game. What's more, guests will get a "Savannah plate" picnic meal for another ¥4,000 that includes a hamburger, grilled seafood and a salad — or as PS3 Fanboy notes, "a special exotic meal".

【期間限定!!】2008年9月1日(月)〜2008年9月30日(火) [Haneda-E via PS3 Fanboy]

7:00 PM on Thu Aug 28 2008
by Brian Ashcraft

14 comments



pc

On Full Throttle 2, And What Could Have Been

Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one hell of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it's about Tiller's involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim Schafer's badarse 1995 adventure game. Basically, if you've ever wanted to hear somebody personally relate the period when Lucasarts decided to eat their own adventure gaming babies, you'll want to read this. It's got plot outlines for the game, the reason it would have been better than the other Full Throttle sequel, Hell on Wheels, as well as a ton of concept art. All of it good reading.

The rise and fall of Full Throttle: a conversation with Bill Tiller [Adventure Classic Gaming, via Rock, Paper, Shotgun]

6:30 PM on Thu Aug 28 2008
by Luke Plunkett

7 comments


industry news

What’s Working for Denis Dyack Like

Right before you go to sleep, ever wonder what it's like to work for Too Human creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack:

Carman Dix, Art director of Too Human:
Underneath, Denis is still that boy that genuinely loves video games with a passion.

Henry Sterchi, Director of design of Too Human:
Denis is sincerely passionate about the quality of everything Silicon Knights does, and with that passion comes some of his outspokenness and desire to interact with the community.

Steve Henifin, Audio director of Too Human:
One of the things I like about Denis is that he is a tenacious person and he takes risks. I respect him for that, because I'm the same way.

That's nice and all... What do you really think?

'Too Human' Developers Share Impressions Of Denis Dyack [Multiplayer] [Pic]

6:00 PM on Thu Aug 28 2008
by Brian Ashcraft

33 comments



events

Sony, Whatcha Showin At PAX?

This! All of this stuff. Most of it playable, some of it playable only by Sony types. Point is, it's all of Sony's stuff, and if you're heading on up to PAX, you may as well know what you're getting yourself in for. The biggest draw will probably be playable Resistance 2 multiplayer, though MotorStorm 2 and SOCOM Confrontation should also be a hit with the kids. Click through for the full lineup.

read more »

5:30 PM on Thu Aug 28 2008
by Luke Plunkett

34 comments


wii

Wii Clone Coming To Taiwanese Arcades!

Taiwanese electronics company ENG Electronic has released a new video game platform called "Winner". The console uses motion controllers and a dual nunchuk-style controller as well. Wait a sec... This isn't new! We've seen rip-off Wiis before. But get this:

According to arcade industry newsletter The Stinger Report, there are actually arcade versions of the Winner Wii clone planned. At Taiwanese game show Game Time International 2008, the coin-op incarnation, called Action Fun, was unveiled by company Song Yung, which is owned by ENG Electronic. The cabinet was packed with the Winner console running Wii Sports-like mini-games and using Wii-like controllers. No word whether this is intended for release outside Taiwan.

Hit the jump for a pic of Action Fun II as well as videos of the mini-games!

read more »

5:00 PM on Thu Aug 28 2008
by Brian Ashcraft

17 comments


art

New Games, Remade As Game Boy Games, Results Are Awesome

These are courtesy of the kids over at Pixelation's forums. Last year, they ran a little contest. See who could come up with the best mock-ups for a remake - or demake - of a game crammed onto the original Game Boy. While some are unrecognisable, and a few are only "OK, I guess", the rest are "totally awesome, I guess". Especially the BioShock one. The rest of them to can be found at Pixelation's site.

okamitwilight-princessicobioshock

Mockup Frenzy #3: Game Boy De-Makes! [Pixelation, via Boing-Boing]

4:00 PM on Thu Aug 28 2008
by Luke Plunkett

42 comments


playstation 3

Itagaki Bets You A Beer The PS3 Is Easier To Program For Than The Famicom

Giving his first interview since his, uh, departure from Tecmo, former Team Ninja boss Tomonobu Itagaki has told 1UP's James Mielke a bunch of stuff. Some of it interesting, some of it confusing, some of it batshit insane. You should really go read the whole piece, but if you're after a highlights package, this quote probably takes the cake:

One more thing I would add is that I don't think that developing for the PS3 is hard at all. It was much harder developing for the Famicom. It's true. I mean, give someone who's developing for the PS3 a Famicom and see if they can make a game for it. They won't be able to. Yeah, that'll prove it. We'll bet a drink on it.

You know shit is serious when Itagaki starts betting drinks.

Wanted Dead or Alive: Tomonobu Itagaki's first interview since going underground [1UP]

3:30 PM on Thu Aug 28 2008
by Luke Plunkett

87 comments


xbox 360

Meteos Wars Coming to Xbox LIVE Arcade

Q Entertainment brings word that Metoes Wars is coming to Xbox LIVE Arcade this fall. The game will feature over 20 different planets — each having its own alien race, Meteos blocks and unique gravity as well as visual and audio style. There will be various single player modes (Mission Mode, Attack Mode, Vs. Mode), and there'll be LIVE multiplayer, too. What else, the game has four "Planet Impact" special attacks: Armageddon, Gambit, Sentinel and Tempest. And there's even accessories you can collect for your alien. And who doesn't like an alien with accessories? Game is priced at 800 MSP and out this October.

mw14.jpgmw07.jpgmw06.jpgmw02_2_e.jpgmw01_e.jpg

3:00 PM on Thu Aug 28 2008
by Brian Ashcraft

29 comments


industry news

THQ Australia Working On ‘Brutal’ Warhammer 40K Brawler

Looks like THQ have plans to wage an endless war on humanity's wallets. Not only are they (well, they and Relic) serving up Dawn of War II and a "ready when it's done" 40K MMO, but job listings appearing on THQ Australia's website reveal the company also have plans for a 40K "action game" for the 360 and PS3. The company site doesn't out-and-out name the project, saying "We are currently looking for people to work on a next-gen brutal, intimate melee combat game using a world-class brand", but a listing on a local recruitment page gives the game away, using 40K as its main selling-point. Games based on 40K that aren't Space Hulk or Dawn of War have generally sucked, but who knows, a "brutal, intimate" combat game on a PS3/360 might yet be able to take the Dawn of War intro and make a game out of it.

THQ Studio Australia needs developers for Warhammer 40,000 project [Tsumea]
THQ Australia Careers [THQ, both via IGN]

2:30 PM on Thu Aug 28 2008
by Luke Plunkett

29 comments